PRE2017 3 Groep9 - State of the Art: Difference between revisions

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==Learning concepts in games==
==Learning concepts in games==
Games have been using teaching methods to teach their players about the game, that only recently have been thought of in the realm of education. The most prominent of these have been listed by James Paul Gee in his paper Learning and games. According to this paper the biggest difference between the learning methods used in education and those used in games is the general approach to teaching. Schools often focus on the content to be learned, whereas games focus on the meaning and uses of this content. That is to say that schools let their students learn the facts, while games focus on the use of those facts. Another big difference is the role of failure in learning. In games the costs of failure are relatively low and the failure itself if mostly seen as a learning opportunity.
Games have been using teaching methods to teach their players about the game, that only recently have been thought of in the realm of education. The most prominent of these have been listed by, among others, James Paul Gee in his paper Learning and games. According to this paper the biggest difference between the learning methods used in education and those used in games is the general approach to teaching. Schools often focus on the content to be learned, whereas games focus on the meaning and uses of this content. That is to say that schools let their students learn the facts, while games focus on the use of those facts. Another big difference is the role of failure in learning. In games the costs of failure are relatively low and the failure itself if mostly seen as a learning opportunity. Multiple papers also talk about the role of competition. Competition is a big part of games and provides motivation to get better and learn more.
 
==Skills developed through game based learning==
Games can be used to develop a plethora of skills. Research has shown that games can teach different kind of leadership skills. Other research has shown that virtual worlds can be used to have engaging and effective social conferences, allowing for a good environment for discussions. Another skill taught by games is that of colaboration.
 
==Creating a virtual World==
The book "Understanding learning in virtual worlds" is a combination of multiple papers, which each provide a view on the creation of a virtual world fit for learning. One of the ideas mentioned is that of conception, that is to say that the conception of reality is just as important as the actual perception of it. This means that

Revision as of 12:52, 16 February 2018

State of the Art

Before starting a project it is important to know what has been done before. Therefore this section will talk about previous research into learning through games as well as physicality in learning.

Learning concepts in games

Games have been using teaching methods to teach their players about the game, that only recently have been thought of in the realm of education. The most prominent of these have been listed by, among others, James Paul Gee in his paper Learning and games. According to this paper the biggest difference between the learning methods used in education and those used in games is the general approach to teaching. Schools often focus on the content to be learned, whereas games focus on the meaning and uses of this content. That is to say that schools let their students learn the facts, while games focus on the use of those facts. Another big difference is the role of failure in learning. In games the costs of failure are relatively low and the failure itself if mostly seen as a learning opportunity. Multiple papers also talk about the role of competition. Competition is a big part of games and provides motivation to get better and learn more.

Skills developed through game based learning

Games can be used to develop a plethora of skills. Research has shown that games can teach different kind of leadership skills. Other research has shown that virtual worlds can be used to have engaging and effective social conferences, allowing for a good environment for discussions. Another skill taught by games is that of colaboration.

Creating a virtual World

The book "Understanding learning in virtual worlds" is a combination of multiple papers, which each provide a view on the creation of a virtual world fit for learning. One of the ideas mentioned is that of conception, that is to say that the conception of reality is just as important as the actual perception of it. This means that