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== Group members ==
== Group members ==

Revision as of 11:47, 2 May 2016


Group members

  • Laurens Van Der Leden - 0908982
  • Thijs Van Der Linden - 0782979
  • Jelle Wemmenhove - 0910403
  • Joshwa Michels - 0888603


Brainstormsession Week 1

Idee in één zin: Een robot die armbewegingen op afstand kan nabootsen, waarbij wij voornamelijk de nadruk leggen op een knuffelrobot (i.e. een robot die van afstand knuffels kan geven).

Soort robot: Amigo-knuffelrobot

Deelvragen/uitdagingen: 1. Hoe wordt de geleverde kracht van die de amigo/robot geeft aan de geknuffelde persoon terug gevoerd naar de knuffelde persoon (druksensoren, real time?)?

2. Hoe registreer je de beweging registreren van de knuffelende persoon (Ki-nect)?

3. Lkj


Actiepunten:

1. Mailtje over precieze inhoud presentatie volgende week maandag (25-4-2016) - Specifieke idee geven - Ook al USE aspecten? - Idee eindproduct geven - Ook al literatuur?

2. Literatuur/state of the art opzoeken Laurens en Thijs

3. Scenario/situatieschets Jelle

4. Notulen/brainstormsessie maken Joshwa

5. Opzetje Wikipagina maken Joshwa

Short Description

The aim of this project is to create a anthropomorphic robot that can be used to hug others when separated by a large distance.

Scenario: Problem Sketch and solution

One of the consequences of globalisation is that work will become more specialized. The job that fits you may no longer be found in your local area, in your city or even in your country. Work will separate people from their homes, their relatives. To provide for your family might imply not being able to bring your children to bed. People will get ever more lonely due to a lack of physical interaction with loved ones.

We hope that our robot can provide in the longing of people for physical contact with loved ones by enabling its users to hug others over a long distance. The receiver of the hug will have an anthropomorphic robot in their homes which will act as an avatar for the user sending the hug. The sender’s hugging motion is captured via camera’s and that data is used to make the robot emulate that motion. A microphone and speakers are used to let the users communicate spoken words via the robot. Virtual reality can be used to give the sender a more immersive hugging experience.

State Of The art/ Literature research

NOG TOEVOEGEN

Stakeholders (USE)

NOG MAKEN

Requirements

NOG MAKEN

In vorm "Must have, should have, could have, want have"(Ordening/prioriteit)??????????

Used Literature/Further reading

https://www.youtube.com/watch?v=KnwN1cGE5Ug

https://www.youtube.com/watch?v=AZPBhhjiUfQ

http://kelvinelectronicprojects.blogspot.nl/2013/08/kinect-driven-arduino-powered-hand.html

http://www.intorobotics.com/7-tutorials-start-working-kinect-arduino/

Anand B, Harishankar S Hariskrishna T.V. Vignesh U. Sivraj P. Digital human action copying robot 2013

http://singularityhub.com/2010/12/20/robot-hand-copies-your-movements-mimics-your-gestures-video/

http://www.telegraph.co.uk/news/1559760/Dancing-robot-copies-human-moves.html

http://www.emeraldinsight.com/doi/abs/10.1108/01439910310457715

http://www.shadowrobot.com/downloads/dextrous_hand_final.pdf

https://www.shadowrobot.com/products/air-muscles/

MORE TO FOLLOW