Embedded Motion Control 2017 Group 6

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About the group

Name Student ID E-mail
Ties Hoenselaar 0857112 t.a.h.hoenselaar@student.tue.nl
Hasan Ilisu 0852221 h.h.ilisu@student.tue.nl
Laura de Jong 0743679 l.s.d.jong@student.tue.nl
Lars Moormann 0861223 l.moormann@student.tue.nl
Bas Straatman 0777325 s.r.t.straatman@student.tue.nl
Jeroen van der Velden 0744957 j.r.v.d.velden@student.tue.nl
Wouter Houtman Tutor w.houtman@tue.nl

Introduction

Robots Pico and Taco

The most memorable part of the course Embedded Motion Control is the 'A-MAZE-ING PICO' challenge, in which software is designed for and implemented into autonomous robots. These autonomous robots, called Pico and Taco, should then be to able to solve a maze with the software in a real-life environment. A maze can contain loops, dead ends, open spaces and doors that automatically open and close.

Pico will be provided with a basic software layer to carry out primary functions, such as communication and movement. However, to succesfully complete the 'A-MAZE-ING PICO' challenge it is required to design robust software for the changing environment. Several software subsystems will be put to the test in an intermediate challenge. During this challenge, called the corridor competition, Pico must move through a corridor and take the first exit. With the results of the corridor competition and all its software subsystems Pico should be able to finish the maze challenge. The course Embedded Motion Control is concluded with an overall conclusion.

Software design

The ever-changing environment in reality requires the design of a robust software architecture. It is prefered to design this software architecture before actually programming, because it gives a clear understanding/agreement of the different functions from the start. The first step in creating the software architecture is to mention the requirements that have to be met in order to complete the corridor competition and the maze challenge. Pico should be able to finish these challenges succesfully by using most of its components. Secondly, a list of specifications will be given to accuratly describe the robot, corridor and maze. With these requirements, components and specifications it is then possible to define functions for the software architecture. The software architecture is completed by specifying the interfaces between task, skill, motion, world model and user interface. It is noteworthy to mention that the final software design in this section, which was also presented during our final presentation, is based on our initial design plan report and first presentation.

Requirements

To complete the corridor competition and maze challenge Pico has to meet the following requirements:

  • Operate fully autonomous
  • Avoid collisions with walls
  • Robust against sensor disturbances and layout imperfections
  • Update, compile, start and end software with single commands
  • Corridor competition
    • Move through a corridor that complies with the specifications
    • Exit the corridor within the set time limit
    • Recognize junctions
  • Maze challenge
    • Move through a maze that complies with the specifications
    • Escape the maze within the set time limit
    • Recognize junctions, loops, dead ends and doors
    • Ring the bell at dead ends and doors
    • Stand idle for a certain period of time

Components

The following components of Pico will be used to fulfill the requirements:

  • Sensors
    • Laser range finder (LRF) determines the distance to an object with a laser beam
    • Wheel encoders (odometry) determine the position of Pico relative to a starting position
  • Actuators
    • Holonomic base with three omni-wheels to drive and turn
    • Bell to request a door to open
  • Computer
    • Intel I7 processor
    • Ubuntu 14.04 as operating system

Specifications

Pico, the corridor competition and the maze challenge are characterized by the following specifications:

  • Pico
    • Dimensions of 42 cm x 40 cm x 108 cm (LxWxH)
    • Maximum translational speed of 0.5 m/s
    • Maximum rotational speed of 1.2 rad/s
    • Maximum amount of bell actions equal to the amount of doors plus dead ends
    • Maximum idle time of 30 seconds
    • LRF
      • Located at ??
      • Range of 0.1 to 30 m
      • Accuracy of ± 10 mm
      • Horizontal field of view of 270°
      • Resolution of 0.25°
      • Frequency of 40 Hz
    • Odometry
      • Located at ??
      • Resolution of ??
      • Frequency of ??
      • Accuracy of ?? (negligible compared to the slip of the omni-wheels)
  • Corridor competition
    • Maximum of two attempts within 5 minutes total
    • Penalty of 5 seconds or 1 attempt when slightly touching or bumping a wall
    • Corners are approximately 90°
    • Walls are approximately parallel to each other
    • Distance between walls can range from 0.5 to 1.5 meter
    • Distance from start to finish is between 1 and 10 meters
    • Start is located between the walls in the main corridor
    • Finish is located 0.3 meter inside a side corridor on either the left or right
    • Main corridor has open ends
  • Maze challenge
    • Maximum of two attempts within 7 minutes total
    • Penalty of 5 seconds or 1 attempt when slightly touching or bumping a wall
    • Corners are approximately 90°
    • Walls are approximately parallel to each other
    • Distance between walls can range from 0.5 to 1.5 meter
    • Distance from start to finish is unknown
    • Start is located inside the maze, but outside a door area
    • Finish is located on the boundary of the maze behind a door
    • Can contain loops, open spaces and more than one dead end
    • Contains one door and it is located at a dead end
    • A dead end is between 0.5 and 1.5 meter wide and at least 0.3 meter long
    • A door area is located in front of a door and is 1.3 meter long
    • Door opens when Pico is inside the door area, stands still and sends a request
    • Door starts opening within 2 seconds and is fully opened within 5 seconds
    • Door opens to the left or right with approximately constant velocity

Functions

The requirements can be met with the given components and specifications by defining various functions for the software architecture. These functions typically use sensor information to determine the next actuator action, or compute a variable that is used by another function. When defining functions it is important that each function has a single and clear purpose. All the functions that are required to complete the maze challenge are visualized in a function flow chart. The colors in the function flow chart indicate how much functionality of a function is necessary to finish the corridor competition instead. This design saves time because every function used in the corridor competition is reusable for the maze challenge. The function flow chart starts every iteration with getting sensor data, and based on the state of the state machines a different part of the code is executed. A dashed line is used to illustrate which function can alter the state in a state machine. Furthermore, the main and sub state machines are initialized at the corridor, initiate and request state.

Function flow chart

The role of each function will be clarified with three small scenarios. In the first scenario Pico is located at one end of a corridor and needs to move to the other end. Pico will do so by first getting sensor data from the LRF and odometry, and then entering the corridor state via the main state machine. The LRF data is then used to check whether there is a junction or dead end near Pico. This is not the case, so a setpoint is created in front of Pico. The setpoint and the location of the walls are then used to create a potential field. With this potential field Pico is able to move a small distance through the corridor while avoiding the walls.

In the second scenario Pico is located near a junction, but the junction has not yet been detected. Similar to the first scenario Pico will obtain sensor information, enter the corridor state and use the LRF data to determine if there is a junction or dead end near Pico. However, this time a junction is detected and the state of the main state machine is switched to the junction state. This switch ensures that Pico carries out the functions in the initiate sub state at the next iteration. Within the initiate sub state the type of junction is determined, a decision is made by the maze solving algorithm and a setpoint is created in the direction Pico needs to move. After the initiate sub state is carried out once, the state of the sub state machine is set to the execute sub state. The functions in the execute sub state are carried out every iteration until Pico has driven/turned sufficiently according to the odometry data. In other words, the main state machine and sub state machine are reset to their initial states when Pico is close to its setpoint.

In the third scenario Pico is located in a corridor with a dead end, and the the dead end has just been detected. This implies that Pico will carry out the functions in the request sub state at the next iteration. The request sub state ensures that Pico stops moving and that it rings the bell. After the request sub state is carried out once, the state of the sub state machine is set to the analyze sub state. The first function in the analyze sub state is used to wait a predefined amount of time for a possible door to open. When the time has passed the LRF data is used to determine whether it was a door or dead end. Based on its findings a setpoint is created in front or behind Pico in case of a door or dead end, respectively. After the setpoint has been created, the state of the sub stame machine is set to the execute sub state. Finally, the functions in the execute sub state are carried out every iteration until Pico has driven/turned sufficiently according to the odometry data.

Interfaces

Interfaces for Pico/Taco robot in EMC Maze Challenge

Software subsystems

Junctions

The junction handling is done in two checks. The first check is executed in the corridor state in which a detection takes place. This detection tells whether there is actually a junction of not. this is the check junction. If there is a junction at all, the second check within junction state checks the type of junction. On the basis of these checks, a decision will be made and a setpoint will be determined. Within this part, the check junction and the detect type junction will be described.

Check Junction

The first check for junction handling is the check junction script in the corridor state. This detection return whether there is a junction or not. It does, however, not detect the type of junction. This has been done consciously due to the switch between the corridor state to the junction state. If there is a potential junction, the state switches from corridor to junction where the detection of the type takes place.

Detect type junction

Detect type junction


Pico detecting several types of junctions

Potential doors

Difference in data between a corridor and a potential door

The detection and handling of potential doors is important to be able to find and pass the door that might be in the maze. Potential doors are detected by the main script as a specific type of junction. The detect_type_junction function returns the detection of a dead end, based on input laser data, when there are no openings detected to either the left, the right or in front of PICO. Another possibility is that the door is to the side of a corridor. When PICO sees a gap in the wall it will check if the gap actually represents a door. This procedure is explained in more detail further on.

When a dead end is detected, the case is switched to potential_door. There is a check variable, which prevents the reaching of this state if a door has been detected and passed in the past. case consists of three different sub-cases which make sure of the following:

  • Drive up to the door
  • Turn PICO so its forward direction is perpendicular to middle of the potential door.
  • Initiate the potential door procedure

The door procedure calls a function which rings the bell, waits for five seconds, and subsequently checks whether there was a dead end whose wall still stands, or whether there was a door that has been removed. The function returns either door or dead end back to the main script, which continues with this information. If the potential door turns out to be a dead end, a 180°-turn is initiated by switching to the appropriate state and reinitializing the setpoints and odomotry, after which normal operation is resumed. If there was a door, PICO will enter through it and continue normal operation. Furthermore it is recorded that a door has been passed, so that this procedure will not be performed again.

As can be seen below, a few possible scenarios are possible. The potential door can namely be at a dead and or to the side of a corridor. Furthermore, a potential door can actually be a dead end, as can be seen in the video above as well.

The way PICO recognizes side doors is visualized in the figure on the right. After PICO has seen a junction, and thus a gap on either side, PICO will check if the gap is actually a corridor or a door. This is done by comparing the laser data as shown in the figure, as checking if the difference in the data is mostly in the x-direction or the y-direction. As can also be seen in the figure, a green line in the x-direction indicates a door, while a line in y-direction means the gap is a corridor. If PICO determines that the gap is a potential door, the door procedure explained above is executed.

Pico detection a dead end


Pico detecting a door to the side and opening it

Setpoints

Setpoints determined by Pico
Laserdata used to determine setpoints

The setpoint detection function is used after the junction type is recognized and Pico has made a decision on which way to go. The function first finds the required corner points corresponding to the junction type and then converts the data into the correct setpoint data. The first figure on the right shows an example of a junction type and the required points to determine.

The green points in the figure represent the points pico will recognize. The blue points are the setpoints Pico will use to take the corner. The locations of the these blue points are calculated from the data of the green points.

The left green point is the first point Pico will look for. To find this, it will go through a part of its laser data and compare the distances of subsequent data entries. In this for-loop, the distance of the current laser data (called i) and the distances of the three following data points (i+1, i+2, i+3) are compared. When the difference is higher than a set minimum (5 cm), Pico will recognize this as a gap in the sidewall and save the corresponding angle and distance. The left green point corresponds to the data point i, and the right green point is data point i+3. The second figure visualized this process.

Once the data of the green points is found, this data is converted into an offset in x and y direction. This offset is measured with Pico as origin, where the x-direction is the direction Pico is driving in, and the y-direction is perpendicular to this. The offsets are calculated by first determining the angle at which the data point lies, after which trigonometry is used to find the offsets. The equations below show the formulas used in the code.


[math]\displaystyle{ \theta }[/math] = (laser.angle_min + laser.angle_increment * i_corner1) * 67.5 * [math]\displaystyle{ \pi }[/math] / 180


angle_min is the smallest angle Pico can see, angle_increment is the difference in angle between two data points, i_corner1 is the data entry corresponding to the left green point.


[math]\displaystyle{ }[/math] setpoint.x = (dist1+dist2) / 2 * cos([math]\displaystyle{ \theta }[/math])


dist1 and dist2 are the distances in the laser data of the left and right green points respectively.


[math]\displaystyle{ }[/math] setpoint.y = (dist1+dist2) / 2 * sin([math]\displaystyle{ \theta }[/math])


The lower blue point in the first figure is then determined by calculating the point exactly between the two green points. The data for this blue point is once again saved as an offset in x- and y-direction. The offsets of the upper blue point is then simply calculated by taking the same x-offset as the lower blue point, and setting the y-offset to 0.

This example is obviously only applicable when Pico needs to take a turn to the right. The same procedure can however be used when the turn is to the left, but the data range used to find the setpoints is then adjusted.

Setpoints determined by Pico when going straight

The final option for Pico is to go straight at a junction. The third figure shows where the setpoints are placed in that scenario. The calculation of the setpoints is done in the same way as before.

Potential field

PICO uses a potential field to drive through the maze. This prevents PICO from colliding with the walls and it automatically alligns PICO in a corridor. The potential field works with two virtual forces which are the attractive force and the repulsive force.

The attractive force is always equal to the relative distance to the setpoint. The repulsive force depends on the distance between the walls. Each range from the laser data is transformed into a vector and than scaled with the following equation:


Repulsive forces equation


After that all the single repulsive vectors are added to each other which results in the final repulsive force. The forces used in the potential field are shown in the Figure below:

Forces used in the potential field

Later on some values in the potential field where tweaked because PICO was zigzagging too much in a straight corridor. Also an extra argument was added to the potential field function called “turning”. This argument was equal to 1 if PICO was in a turning state and it was equal to 0 if it was just driving straight. The reason for adding this extra argument was that in the turning state more velocity was needed in the y-direction and also more rotational speed was needed.

The final script which was used for the potential field can be found here.

Pledge algorithm

To find the exit of the maze the Pledge algorithm is chosen. The Pledge algorithm is suitable for maze problems where the starting point is within the maze and the exit is at the border of the maze. The modified wall following algorithm has a preferred direction which allows the robot to circumvent obstacles and directs the robot towards the outer walls of the maze. By tracking the number of perpendicular turns the algorithm keeps track of the direction. The Pledge algorithm is chosen because it is suited for the problem and simple to implement in the code. The algorithm can be based on either a left- or right-hand wall follower. There is no significant difference between the two versions. Which version can find the exit faster depends on the maze and the location of the entrance and exit. Since the maze is unknown, the choice to use a right-hand wall follower in the maze challenge is arbitrarily.


The rules for the right-hand Pledge algorithm are:

  • When the counter is in the preferred direction; when the counter is 0: try to go straight (+0), then try to go left (+1), or else, turn around (+2).
  • When the counter is not in the preferred direction; when the counter is not 0: try to go right (-1), then try to go straight (+0), then try to go left (+1), or else, turn around (+2).


An example of the algorithm can be seen on the right. The algorithm is implemented in the 'make decision' function by applying the rules to the different junction types. For every junction type and counter setting(zero or non-zero), the decision which direction to go is predefined. In another function the counter is updated, depending on de selected direction.

Example of Pledge algorithm

Visualization

A custom visualization has been made to show the forces of the potential field, the maximum viewing range of PICO and the location of the setpoint. The function “show_canvas” must be called to update the visualization. This function has multiple inputs which are: the laser-data of PICO, the forces class and the location of the setpoint.

In the video below on the right the custom visualization is shown with in the top left corner a small legend and on the top right the pledge counter. The white dots represent the laser data and the gray circle around PICO is the maximum viewing range.

The three forces which are shown are: the attractive force (in blue), the repulsive force (in green) and the total force, which is the sum of the attractive forces and the repulsive forces (in white). These forces are returned by the potential field in a class called “forces”. The reason for this is that a function can only return one value or class in our case.

A code snippet of the code used for the visualization can be found here.

Visualization of PICO going left to right

Corridor competition

The purpose of the corridor competition is to test part of the software architecture halfway through the course. During this intermediate challenge on the 24th of May Pico had to move through a corridor and take the first exit. The location of the exit and dimensions of the corridor were not given in advance, but were determined by the organisation at the time. For the first attempt we used a version of the software that was actually tested on Pico the day before. During this test it became clear that this version had sometimes difficulties making a turn at the T-junction. Nonetheless, we decided to use this version of the software and hoped for the best. The performance of Pico during its first attempt in the corridor competition is shown in the following video.

Corridor competition first attempt

In this video it is visible that Pico is able to correctly move through the corridor, but that it pauses before taking the wrong exit. Pico was standing still at the T-junction because it was unable to create a setpoint in the initiate sub state. This issue arises when only the first corner point of the T-junction is detected. A way to solve this problem is by permanently increasing the range at which the LRF data is neglected. However, this solution is undesirable because Pico can then detect multiple junctions at the same time while moving through the corridor. A better solution would be to momentarily increase the range at which the LRF data is neglected when the first corner point is detected, so the second corner point can be found.

For the second attempt we used a version of the software that was only tested in the simulation environment due to lack of time. A key difference between the two versions is the method how a setpoint is created in the initiate sub state. In this version the setpoint is created with the aforementioned solution of momentarily increasing the range at which the LRF data is neglected. The performance of Pico during its second attempt in the corridor competition is shown in the following video.

Corridor competition second attempt

In this video it is visible that Pico is able to correctly move through the corridor, but that it slightly touches the wall before taking the correct exit. Pico makes contact with the corner of the wall because the setpoint was placed too far to the right. In addition, the potential field was not yet tuned for the junction state. These two shortcomings in the software were eventually corrected during a test session in the week after the corridor competition. Pico managed to complete the corridor competition the second attempt in approximately 13 seconds, but a 5 second penalty was given for slightly touching the wall. If Pico was able to avoid a collision with the wall, we would have been first instead of second.

Maze challenge

The purpose of the maze challenge is to test part of the software architecture halfway through the course. During this final challenge on the 14th of June Pico had to move through a maze and find the exit. The location of the exit and dimensions of the corridor were not given in advance, but were determined by the organisation at the time. For the first attempt we used a version of the software that was actually tested on Pico the day before. During this test it became clear that this version had sometimes difficulties making a turn at the T-junction. Nonetheless, we decided to use this version of the software and hoped for the best. The performance of Pico during its first attempt in the corridor competition is shown in the following video.

Maze challenge first attempt (with speed x4)
Maze challenge second attempt (with speed x4)

Conclusion

Code snippets