Mobile Robot Control 2024 Ultron:Solution 2: Difference between revisions

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===Methodology===
===Methodology===


====1. Artificial Potential Field====
====Artificial Potential Field====




====2. Dynamic Window Approach====
====Dynamic Window Approach====


The '''Dynamic Window Approach (DWA)''' algorithm simulates motion trajectories in velocity space <math>(v, \omega)</math> for a certain period of time. It evaluates these trajectories using an evaluation function and selects the optimal trajectory corresponding to <math>(v, \omega)</math> to drive the robot's motion.
The '''Dynamic Window Approach (DWA)''' algorithm simulates motion trajectories in velocity space <math>(v, \omega)</math> for a certain period of time. It evaluates these trajectories using an evaluation function and selects the optimal trajectory corresponding to <math>(v, \omega)</math> to drive the robot's motion.
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     end
     end
Then the objective function is introduced to score the trajectories and select the optimal trajectory.
Then the objective function is introduced to score the trajectories and select the optimal trajectory.
<math>
<math>
G(v, \omega) = \sigma ( k_h h(v, \omega) + k_d d(v, \omega) + k_s s(v, \omega) )
G(v, \omega) = \sigma ( k_h h(v, \omega) + k_d d(v, \omega) + k_s s(v, \omega) )

Revision as of 21:20, 15 May 2024

Exercise 2: Local Navigation

Methodology

Artificial Potential Field

Dynamic Window Approach

The Dynamic Window Approach (DWA) algorithm simulates motion trajectories in velocity space [math]\displaystyle{ (v, \omega) }[/math] for a certain period of time. It evaluates these trajectories using an evaluation function and selects the optimal trajectory corresponding to [math]\displaystyle{ (v, \omega) }[/math] to drive the robot's motion.

Consider velocities which have to be

  • Possible: velocities are limited by robot’s dynamics

[math]\displaystyle{ V_s = \{(v, \omega) \mid v \in [v_{\min}, v_{\max}] \land \omega \in [\omega_{\min}, \omega_{\max}]\} }[/math]

  • Admissible: robot can stop before reaching the closest obstacle

[math]\displaystyle{ V_a = \{(v, \omega) \mid v \leq \sqrt{2 d(v, \omega) \dot{v_b}} \land \omega \leq \sqrt{2 d(v, \omega) \dot{\omega_b}}\} }[/math]

  • Reachable: velocity and acceleration constraints (dynamic window)

[math]\displaystyle{ V_d = \{(v, \omega) \mid v \in [v_a - \dot{v} t, v_a + \dot{v} t] \land \omega \in [\omega_a - \dot{\omega} t, \omega_a + \dot{\omega} t]\} }[/math]

Intersection of possible, admissible and reachable velocities provides the search space: [math]\displaystyle{ V_r = V_s \cap V_a \cap V_d }[/math]

   for k = 1:len(ω_range)
       for i = 0:N
           x(i + 1) = x(i) + Δt * v_range(j) * cos(θ(i))
           y(i + 1) = y(i) + Δt * v_range(j) * sin(θ(i))
           θ(i + 1) = θ(i) + Δt * ω_range(k)
       end
   end

Then the objective function is introduced to score the trajectories and select the optimal trajectory.

[math]\displaystyle{ G(v, \omega) = \sigma ( k_h h(v, \omega) + k_d d(v, \omega) + k_s s(v, \omega) ) }[/math]

  • [math]\displaystyle{ h(v, \omega) }[/math]: target heading towards goal
  • [math]\displaystyle{ d(v, \omega) }[/math]: distance to closest obstacle on trajectory
  • [math]\displaystyle{ s(v, \omega) }[/math]: forward velocity

Testing Results