PRE2019 3 Group7: Difference between revisions

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* A Study of AI Population Dynamics with Million-agent Reinforcement Learning (2018)
* A Study of AI Population Dynamics with Million-agent Reinforcement Learning (2018)
https://dl.acm.org/doi/10.5555/3237383.3238096
https://dl.acm.org/doi/10.5555/3237383.3238096
*Simulating exposure-related behaviors using agent-based models embedded with needs-based artificial intelligence  
*Simulating exposure-related behaviors using agent-based models embedded with needs-based artificial intelligence (2018)
https://www.nature.com/articles/s41370-018-0052-y/
https://www.nature.com/articles/s41370-018-0052-y/



Revision as of 21:04, 8 February 2020

Group Members

Name Study Student ID
Daan Schalk 0962457
Job Willems 1003011
Jasper Dellaert 1252454
Sanne van Wijk 1018078
Wietske Blijjenberg 1025111

Subject

Simulating populations using AI.

Objectives

een AI simulatie maken waarin je factoren kan aanpassen en dan kijken wat er met de populatie gebeurt? Analyseren hoe betrouwbaar zo'n tool is

  • Construct an AI simulation with which we can evaluate the likelihood of adverse ecological effects on populations occurring as a result of exposure to physical or chemical stressors
  • Analysing the reliability of such a simulation by comparing the results to scenarios which have happened in the past.
  • Analysing the possibilities and shortcomings of such a simulation.

Users

Biologists, ecologists, government organisations making wildlife plans, education

State-of-the-art

https://www.publish.csiro.au/WR/WR9930045

  • A Generalized Computer Simulation Model for Fish Population Studies

https://afspubs.onlinelibrary.wiley.com/doi/abs/10.1577/1548-8659(1969)98[505:AGCSMF]2.0.CO;2

  • Artificial Intelligence techniques: An introduction to their use for modelling environmental systems

https://www.sciencedirect.com/science/article/abs/pii/S0378475408000505

  • An artificial intelligence modelling approach to simulating animal habitat interactions

https://www.researchgate.net/profile/Jane_Packard2/publication/237332438_An_artificial_intelligence_modelling_approach_to_simulating_animalhabitat_interactions/links/5b882577a6fdcc5f8b72005e/An-artificial-intelligence-modelling-approach-to-simulating-animal-habitat-interactions.pdf

  • Application of Multi-agent Simulation in Animal Epidemic Emergency Management: Take an Example of AFS (Africa Fever Swine) Policy

http://www.dpi-proceedings.com/index.php/dtetr/article/view/31843

  • A Study of AI Population Dynamics with Million-agent Reinforcement Learning (2018)

https://dl.acm.org/doi/10.5555/3237383.3238096

  • Simulating exposure-related behaviors using agent-based models embedded with needs-based artificial intelligence (2018)

https://www.nature.com/articles/s41370-018-0052-y/

Approach

1 Create a simulated environment where AI based on neural networks can roam.

2 Edit factors such as amount of food and maximum speed of the AI to see how this influences the AI.

3 Analyze the results of step 2, iterate and try to find interesting stuff.

4 Document everything interesting

Planning

Milestones

Understanding of state of the art

A list of features we might want to implement into our simulation

A minimal viable product: a simulation that can house AI based on neural networks

The simulation but with some of the features of the list above implemented

Having research results by watching the simulations

Having research results by changing some factors of the simulation (such as amount of food)

Documenting our results and comparing them to real life to create a conclusion

Deliverables

  • A simulated environment where AI based on neural networks can roam.
  • This wiki page, which contains our process, research and the results of our analysis.
  • A presentation