PRE2016 3 Groep18: Difference between revisions

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* Learning to understand body language: Our project will be more comprehensive than normal education games on a computer or tablet. The system will use body language from which the child can learn. For example, the robot can use a handshake when greeting the child and a thumbs up when a child is successful in a exercise.
* Learning to understand body language: Our project will be more comprehensive than normal education games on a computer or tablet. The system will use body language from which the child can learn. For example, the robot can use a handshake when greeting the child and a thumbs up when a child is successful in a exercise.


=== Society ===
=== Society ===
* Making young students be more comfortable with interaction with robots: It's almost impossible to picture a future where there are no robots. Even now robots are already in the home of people. Our education robot will make the children more comfortable around the robots. The child will have fun when playing (learning) with the robot and thus will feel more comfortable around robots. Because of these happy experiences with a robot, the child will feel more comfortable around robots in general.
* Making young students be more comfortable with interaction with robots: It's almost impossible to picture a future where there are no robots. Even now robots are already in the home of people. Our education robot will make the children more comfortable around the robots. The child will have fun when playing (learning) with the robot and thus will feel more comfortable around robots. Because of these happy experiences with a robot, the child will feel more comfortable around robots in general.


== Objectives ==
== Objectives ==
Line 47: Line 45:


== Approach ==
== Approach ==
The goal of our project is to make a start on decreasing the load of teachers on elementary school, by implementing a teaching robot.


We will do this in the following order
* Determine the basic objectives of the robot. What should the robot do ?
* What has already been done ? Explore the state of the art.
* Choose which robot could be implemented to fit the needs of the project, or design a new robot.
* Choose one specific task in the form of an educational game that the robot should be able to do.
* Experiment with the robot.
* Try to implement an algorithm which will make the robot able to perform the chosen task.
* Refine the algorithm/ reformulate task robot.


== State-of-the-art ==
== State-of-the-art ==

Revision as of 11:52, 16 February 2017

Group members

Name Student ID
L.H.M.M. Abuerban 0926850
N.J. Bennenbroek 0954352
C.R.C. van der Gracht 0815638
R.M.H van Hout 0814519
S.H.N. van der Linde 0899183
J.R. Michels 0888603


Introduction

Subject

User

  • Fun learning: To motivate children to learn, we want to make the learning experience more fun. That way, the child won't loathe studying and will actually enjoy it.
  • Provide personalized learning experience for the students: Every child is different, but currently most of the school system is the same for every student. We want to provide a personalized learning experience for every child. Students who have trouble with the curriculum will get more time and exercise to study, while students who quickly master the material will get more advanced exercises. Students with learning disabilities can be helped easier and more direct using the robot
  • (Long-term goal) Reduce the workload for the teachers: In the long-term, the robot will reduce the workload for teachers. A child who needs more time to master the material, will get individual attention from the robot. This way, the teacher can focus on just the rest of the class, without having to worry about the individual student.
  • Learning to understand body language: Our project will be more comprehensive than normal education games on a computer or tablet. The system will use body language from which the child can learn. For example, the robot can use a handshake when greeting the child and a thumbs up when a child is successful in a exercise.

Society

  • Making young students be more comfortable with interaction with robots: It's almost impossible to picture a future where there are no robots. Even now robots are already in the home of people. Our education robot will make the children more comfortable around the robots. The child will have fun when playing (learning) with the robot and thus will feel more comfortable around robots. Because of these happy experiences with a robot, the child will feel more comfortable around robots in general.

Objectives

Approach

The goal of our project is to make a start on decreasing the load of teachers on elementary school, by implementing a teaching robot.

We will do this in the following order

  • Determine the basic objectives of the robot. What should the robot do ?
  • What has already been done ? Explore the state of the art.
  • Choose which robot could be implemented to fit the needs of the project, or design a new robot.
  • Choose one specific task in the form of an educational game that the robot should be able to do.
  • Experiment with the robot.
  • Try to implement an algorithm which will make the robot able to perform the chosen task.
  • Refine the algorithm/ reformulate task robot.

State-of-the-art

Logbook