Embedded Motion Control 2018 Group 6: Difference between revisions

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R1.1 The system shall detect walls without touching them
R1.1 The system shall detect walls without touching them
R1.2 The system shall detect the goal/door
R1.2 The system shall detect the goal/door
R1.3 The system shall log and map the environment
R1.3 The system shall log and map the environment


R2.1 The system shall move slower than 0.5 m/s translational and 1.2 rad/s rotational
R2.1 The system shall move slower than 0.5 m/s translational and 1.2 rad/s rotational
R2.2 The system shall not stay still for more than 30 seconds
R2.2 The system shall not stay still for more than 30 seconds


R3.1 The system shall find the goal
R3.1 The system shall find the goal
R3.2 The system shall determine a path to the goal
R3.2 The system shall determine a path to the goal
R3.3 THe system shall navigate to the goal
R3.3 THe system shall navigate to the goal
R3.4 THe system shall not touch the walls
R3.4 THe system shall not touch the walls
R3.5 The system shall complete the task within 5 minutes
R3.5 The system shall complete the task within 5 minutes



Revision as of 16:02, 3 May 2018

=== Group members ===

T.O.S.J Bosman (1280554): t dot o dot s dot j dot bosman at student dot tue dot nl

R. Bartelds

S.J.M.C. Scheepens (0778266): s dot j dot m dot c dot scheepens at student dot tue dot nl

J. Geijsberts (0896965): j dot geijsberts at student dot tue dot nl

R. Gajapathy (1036818): r dot gajapathy at student dot tue dot nl

T. Albu (19992109): tfalbu at gmail dot com

Use cases for Escape Room

1. Wall and Door Detection

2. Move with a certain profile

3. Navigate


Requirements for Escape Room

R1.1 The system shall detect walls without touching them

R1.2 The system shall detect the goal/door

R1.3 The system shall log and map the environment


R2.1 The system shall move slower than 0.5 m/s translational and 1.2 rad/s rotational

R2.2 The system shall not stay still for more than 30 seconds


R3.1 The system shall find the goal

R3.2 The system shall determine a path to the goal

R3.3 THe system shall navigate to the goal

R3.4 THe system shall not touch the walls

R3.5 The system shall complete the task within 5 minutes

Use cases for Hospital Room

(unfinished)

1. Mapping

2. Move with a certain profile

3. Orient itself

4. Navigate