Embedded Motion Control 2017 Group 1

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Group Members

Name: Student id:
Karel van de Plassche 0653197
Joey Hendriks 0773023
Ioannis-Dionysios Bratis 0978560
Jad Haj Mustafa 0979428
Jip Reinders 0853301
Juliana Langen 0988532
Yanick Douven Tutor

 

Initial Design

Link to the PDF version of the initial design: PDF

Overview

In this article a summary of the embedded software design is presented.This software is used to solve the following problems:

  1. Corridor challenge: The robot should autonomously drive through a corridor and take the first exit.
  2. Maze challenge: The robot should autonomously drive through a maze and find the exit.

Requirements/Specifications

Type Requirement Specification
General - Be able to 'solve' any given configuration of walls.

- Do not bump into walls: Detect walls, define minimum distance.

- Move autonomously: Detect openings, junctions, crossings, dead ends, open spaces etc. and make optimal decision.

- Software easy to set up: As defined on general wiki page.

- Only one executable is allowed. The software will be updated on the robot before the challenge starts.

- Do not stand still too long: Detect time that robot is standing still, initiate movement after set time.

- Stop movement after task is achieved.

- The maximal translational velocity of PICO is 0.5 m/s.

- The maximal rotation velocity of PICO is 1.2 rad/s.

- Pico should not stay still for more than 30 seconds.

- Complete task within 2 attempts.

- The LRF has a width of about 4 rad (from -2 to 2 rad), with a resolution of about 1000 points.

Corridor - Finish the corridor challenge fast: Detect opening either on left/right, take turn, stop after finish line. - Back wheel across finish line within 5 minutes. Terminate afterwards.
Maze - Finish the maze challenge fast: Navigate maze, find exit, stop after finish line.

- Be able to reconstruct maze.

- Determine difference between dead end and door.

- Deal with open spaces.

- Deal with loops.

- Be able to open doors.

- Back wheel across finish line within 7 minutes. Terminate afterwards.

- Decide where to go when at a T-junction or crossing.

- Ring a bell and wait at a dead end to check for a door.

Functions

Function Description
Low-level initialize Initialize actuators
readSensors Read the odometer and laser data
turnLeft Turn 90° left
turnRight Turn 90° right
turnAround Turn 180°
stopMovement Stop omniwheels
driveForward Accelerate or decelerate
driveBackward Drive backward
driveLeft Move left
driveRight Move right
ringBell Ring the bell of the door.
Mid-level detectWall Detect a wall (~30cm)
detectCorner Detect a corner (crossing of two walls)
detectDeadEnd Detect a dead end
detectFinish Detect the finish line
detectOpenSpace Detect an open space
detectOpenWorld Detect if in the open world (like the maxe exit)
detectTJunction Detect a T-junction (where three corridors meet)
detectCrossing Detect a crossing (where the four corridors meet)
shutDown Terminate robot, if required
checkDoor Send a signal and wait x seconds
chooseCorridor Choose which corridor to take
High-level stayBetweenWalls Stay in the center of two walls
createMap Build map of surroundings
trackPath track the path through the map
detectLoop Detect a loop in the maze
detectStack Detect if stuck
optimalDecision Decide next move based on given algorithm

Components

The PICO robot consists of multiple components which are listed below:

  1. Sensors:
    1. Laser Range Finder (LRF): Through the LRF on the PICO one can detect the distance to an object.This is accomplished by sending a laser pulse in a narrow beam towards the object and measuring the time taken by the pulse to be reflected on the target and returned to the sender.
    2. Wheel encoders (odometry): Through the encoder one can obtain the speed of the wheels which can be used to control PICO based on the provided data.
  2. Actuators:
    1. Holonomic base (omni-wheels)
    2. Pan-tilt unit for head
  3. Computer
    1. Ubuntu14.04
    2. Intel I7



Interfaces

Specifications interfaces.png

Update - Week of May 14th, 2017

Progress

Initial programming for the corridor challenge was completed and tested. The functions created this week include gap detection, potential field implementation (for actuation control of Pico) and a main function to initiate the required actions. After testing the code using the simulator and Pico itself the next developments for the code are as follows: add a function that determines the location of walls and gaps, add a state manager that will keep track of the position of Pico relative to the walls and gaps and make decisions, and refine the potential field function so Pico moves straighter in the corridor.

Testing

The current design was tested using the simulator and Pico robot with varying degrees of success. Currently Pico can find the corridor and initiate the turn but does not make a wide enough turn to avoid the corners. Pico moves from side to side while driving through a corridor as well.

Presentation

The initial design was presented on May 17th, 2017. Link to a PDF copy of the presentation slides: File:Presentation EMC intermediate group 1 - final.pdf

Corridor Challenge 2017

Corridor Competition

During this competition we were supposed to have the robot autonomously drive through a corridor, identify an exit and take that exit in order to complete the challenge. The precise location of the exit as well as whether the exit is to the left or the right of the corridor are not known in advance. Pico uses the laser data for the implementation of the potential fields method in order to keep him in the middle of the corridor.Furthermore we used a sensing function to indicate whether there are walls or a gap in the corridor.Finally a state supervisor when should turn right or left according to where the exit(gap) has been placed

Navigation throughout the corridor

Potential Fields

After going through multiple path planning methods and algorithms we finally decided to choose the potential fields method.The basic concept of this method is the following:For every laser point available(1-1000 beams) a corresponding virtual repulsive force is applied to the PICO,that forces the robot to move away from obstacles or walls.Moreover,a virtual attractive force is applied to the robot in order to force it to move towards the setpoint,namely the desired direction.As soon as PICO gets really close to either a wall or an obstacle the repulsive forces grow bigger, whereas they become smaller when it is navigating in a safe distance from them.The exact opposite is occurring for the attractive force.Finally,The summation of the attractive force and all the repulsive forces will keep the robot in the middle of the corridor and navigating towards the given setpoint. As explained before, the potential fields method is used as collision avoidance as well,since with this method PICO will never drive into a wall.

Repulsive forces and attractive force on the robot,setpoint included.

Different weight constants were used for both the attractive and the repulsive forces as well as for the rotational and translational velocities.The total amount of forces for both the x and y direction are computed separately,and then transformed into velocities for which weighting constants are used again.By using the potential fields method the angle computed in comparison to the 500th beam always tries to get a zero value and is used to compute the rotational velocity.Hence PICO will always turn in the desired direction and the bigger the angle,the faster will PICO complete the turn.The formulas for "translational","rotational" velocities are:

[math]\displaystyle{ v_x = w_{vx} * Ftot_{x} }[/math]

[math]\displaystyle{ v_y = w_{vy} * Ftot_{y} }[/math]

[math]\displaystyle{ w = w_{w} * \phi }[/math]

Finally in order to ensure that our code will work on simulations and on the actual robot all velocities are saturated within certain values,namely 0.5 m/s for the translational speed and 1.2 rad/s for the rotational speed.

The first thing we needed to test with this method was whether the collision avoidance skill works on the actual robot.After setting no setpoint,the repelling force seems to work sufficiently enough:

Pico potential.png
setpoint example chasing a carrot on a stick

By applying the potential fields method it is possible to solve a very simple maze with one possible direction to go. That is achieved by applying a small setpoint of 0.1("carrot on a stick method"),while at the same time PICO is guaranteed to never collide with the wall because of the repulsive force. A demonstration is presented below:


Pico p.png

Sensing through Detection Circle

For the detection of the corridors, a limited range method for the laser data was used.Through this method possible corridors can be detected,which can be seen in the following figures.

The first step is to define the max range and check for all the beams which of them correspond to a lower distance then the max range.Then the maximum detection range is decreased until the percentage condition is met(60% of all beams).After that, all distances bigger than this max-range distance are adjusted to this max-range,including the very high distances.Finally an array is created that returns the number of gaps or walls,and in case of a gap it returns the x and y coordinates of the midpoint of that gap.

limited range detection.
midpoint detection.

State Supervisor

In this function the supervisor checks the number of gaps provided by the sensing function.In case there a gap, the supervisor then checks the beams on the right and left side and according to the detected gap it decides to turn either left or right.A simulation of a corridor with a right exit is provided below.

corridor simulation with an exit on the right side of the corridor.

Corridor Challenge Evaluation

The corridor challenge occurred on May 24th,2017 and our design achieved excellent results.We managed to get the first place of the competition with a time of 14.66 seconds on our first implementation,which at that point of time had only been tested on simulation. During our second attempt,which was tested on the actual robot ,but without using a decision algorithm, we managed to complete the corridor challenge successfully within a time of 18 seconds.In order to succeed finishing the corridor competition multiple corridors were created for testing.These included different widths,for both the corridor and the exit,cracks in the walls as well as walls not correctly aligned.Out of the ideas implemented we can use the potentials fields method also for the maze challenge.The sensing function needs to be adjusted in order to detect all kinds of junctions and open spaces and the supervisor needs to be upgraded in order to to solve the maze successfully.

1st attempt:

Corridor challenge.png

2nd attempt:

Corridor challenge.png

Maze Challenge 2017

Software Architecture

Supervisor

Potential Fields

The same functions for both the repelling forces as well as the attractive force were used, since after multiple testing we are guaranteed to avoid obstacles while moving smoothly through every path.

Visualization

Node Recognition

A very important part of the software is that, at every possible position the robot should always recognize all kind of features.In order to achieve that, the number of gaps provided by the sensing function is used.In addition to that,the total vision area of the robot is divided into three sub-areas,namely left,right,straight as it can be seen in the following picture.

Areas of node recognition.

Hence by using the number of gaps,the aforementioned beams and the location of the midpoint( in which of the aforementioned areas it belongs in) we can establish all types of junctions namely STRAIGHT ,CORNER_RIGHT ,CORNER_LEFT ,T_JUNCTION_RIGHT_FORWARD ,T_JUNCTION_LEFT_FORWARD ,T_JUNCTION_RIGHT_LEFT ,CROSS. For example the T_JUNCTION_RIGHT_FORWARD is determined by looking at the amount of gaps, namely 2. Furthermore it is decided if the first midpoint is located in the right area and the second midpoint is located in the straight area. If this is the case, then node recognizing sees the junction as a T_JUNCTION_RIGHT_FORWARD.

Besides the junctions that can appear in the maze, there are also open spaces that need to be detected. This is divided into three different cases, namely an open space on the right OPEN_SPACE_RIGHT while there is a wall on your left, an open space in the middle OPEN_SPACE_MIDDLE with no walls on the left or right of Pico and an open space on the left OPEN_SPACE_LEFT while there is a wall on your right. For example take the OPEN_SPACE_MIDDLE depicted here.

Open space in the middle.

An open space like this is defined an open space if all the laser beams corresponding to +90 degrees up until -90 degrees are at the maximum range set at 1.5 meters. This division in different cases is done so pledge can treat the different open spaces accordingly. An OPEN_SPACE_LEFT is treated as a T_JUNCTION_LEFT_FORWARD, an OPEN_SPACE_MIDDLE is treated as a CROSS and an OPEN_SPACE_RIGHT is treated as a T_JUNCTION_RIGHT_FORWARD.

Midpoint Tracking

One of the first ideas implemented by our group is since we compute through the sensing function always the x and y coordinates of the midpoint we can hence track it and base our movement on that.The setpoint for the potential fields is now the midpoint given.Such a simulation is provided below:

corridor simulation with an exit on the left side of the corridor,midpoint tracking included.

After multiple testing, we realized a possible bug by using this implementation.If there is a jump in the midpoint's distance, leading to a midpoint which is located in an unaccessible location for the robot, this implementation might force PICO to run into a wall in order to access that midpoint.However, the repulsive forces of the potential fields will prevent the robot from crushing into the walls. Nevertheless,PICO will keep tracking that midpoint and hence leading to an undesired movement.This problem was fixed during the final week, where we redesigned our whole strategy.

Open Spaces

After the open spaces are detected in node recognizing, the supervisor needs to do something with this. Pledge is called when an open space is detected to determine which direction pico should go to. However to turn correctly in open spaces, another mechanism is needed instead of the midpoint tracking used in junctions since open spaces don't have meaningful midpoints. To track turning correctly in open spaces, any nearby corners or walls are used instead of the midpoints. This results in three different cases of which the first one is turning around a corner. This consists of 3 distinguishable stages depicted below. First it needs to track the corner on the left or right depending on the outcome of pledge (in this case on the right) which should be at a certain angle. When this is the case, Pico has moved far enough ahead to make sure it doesn’t bump into the corner. Next Pico keeps rotating until the angle θ is close enough to zero (- 20 degrees for the right turn) to indicate Pico has turned 90 degrees. After this Pico will move forward and depending on the turn it made, the turning sequence is done after the left or right laser beam (right in this case) is a wall instead of the fixed maximal range.

Turn around outer corner.

For the case when there is just a wall in front of Pico, the robot can either turn left or right. Once Pico is within 0.7m of the wall, the pledge algorithm decides whether to turn left or right. Pico now starts for example to rotate right. To make sure it turns around 90 degrees, Pico decides to stop turning when the laser at the left returns a distance of smaller than 0.7m, plus a small margin. This indicates that the wall should be at the left now, thus the turn is completed.

A different case is when there is also a wall beside Pico and a wall in front of him. For this turn the same approach is used for when there is just a front wall, but an extra state is added to prevent it stopping turning immediately. When Pico starts turning to the right for example, the most left laser should first become larger than 0.7m. Once this is true, Pico goes to the same state as the case described above, to finish the turn.

(TODO add picture for the last two turn cases)

When moving next to a wall and the open space is large enough, Pico doesn't always stay close or nicely aligned to the wall. To make sure Pico stays for example close to the wall at his left, the supervisor checks if the distance of the left laserbeam has become slightly larger compared to the last iteration. If this is the case and the distance to the wall has become large enough, Pico will slightly move and rotate to the left for one iteration, while also continuing moving forward. If on the other hand Pico gets to close to the wall, the potential field will simply move him back again.

(TODO add alignment gif)

However when all these separate parts where merged together, there were some conflicts which resulted in a simulation that ended after the first turn it made. Due to the short amount of time left to fix this part, we decided to leave out the open spaces for the supervisor which resulted in a confused Pico during the maze challenge of this year in open spaces.

Dead End Detection

Door Detection

One major challenge of solving the maze is correctly identifying a door area. The door must be identified, opened and passed through in order to solve the maze so robustly being able to identify the door is of critical importance. Several attempts were made before coming up with the final used solution.

Door Profile.
Data Jump when Approaching Door.

The first attempt involved comparing adjacent laser scan beam distances and determining when there is a jump in the data. As can be seen in the figure below as a door is approached there will be a significant jump in distance measurement of two adjacent laser beams. By identifying when this happens the first edge of the door can be identified. This was implemented in C++ code however several problems were encountered with this method. The first was that only one edge of the door could be identified with this method therefore it was difficult to determine where the middle of the door area was to determine where Pico should stop and ring the bell to open the door. The second problem was that one Pico passes this front edge of the door the jump in data does not occur anymore and the door edge must either be identified with another method or the location of the door edge must be “remembered” by Pico. The third problem is that this method only works if Pico approaches the door from a sufficiently long corridor where the door is on the side. If the door was near a junction where Pico approaches it “head on” the jump never exists so the door would never be identified. Clearly this method was not robust so new approach was taken. The second attempt was taken that involved identifying points at which the distances for the laser scan data switched from increasing to decreasing and vice versa. The red dots in the figure below show the points at which this would happen when Pico is beside a door. Points of increase and decrease would also occur in junctions and corners however a door area is the only feature of the maze that would produce 5 (or 4 if the door is part of a maze corner) “change points” with no large jumps in distance data between these points. Several attempts were made to implement this with Pico by summing the differentials in distance over several laser scan beams however the laser data is noisy. Even after passing the data through a Gaussian filter to remove some of the noise the noise caused this method to be unreliable.

"Change Points" for Data Increase/Decrease.


After several unsuccessful attempts the simulation data was exported into Matlab to visualise it more clearly. The top left plot of the figure below shows the data that is gotten from Pico when a door is to it’s left. From this plot it is clear that the corners should be easily identifiable by comparing the slope of data before and after it. Other points where the data changes from increasing to decreasing and vice versa do not show such pronounced features therefore they would be very hard to identify. This also shows why attempt 2 to identify the door failed. The corners were now identified by approximating the slope of the line before the point by taking the difference of the laser scan data at this point and that of 20 points prior to it and dividing this difference by 20. The same was done but for 20 points after the point in question. The slope before and after the point was compared and if the difference was large enough it was determined to be a corner. Normally this method produced multiple points around the corner that are identified as the corner. This is shown in the top right plot. These points are further filtered by removing points that are within 7 laser beams of each other. This produces the plot on the bottom of the figure. This was the final method used to identify corners in the maze.

Door Detection Data in Matlab.


Once the corners are identified this information must be used to identify a door. In order to distinguish a door from other maze features that have corners (such as turns or junctions) the long edge and short edge of the door were sought. The data between two identified corners were checked to make sure there are no jumps in the data between these two corners. The distance between these two points was calculated. If no jumps in data occurred and the distance was between 0.2-0.5m, the short edge was found. Similarly if no jumps in data occurred and the distance was between 0.5-2m the long edge was found. If both a long edge and short edge were found and they were adjoining, a door was identified. This was the final solution implemented with Pico.





Pledge Algorithm

Last year's maze solved using the pledge algorithm

To prevent Pico being stuck in loops, the pledge algorithm was used as the decision making strategy. Pledge counts the amount of left or right turns the robot took. Based on this count, the algorithm decides whether to turn left, right or continue straight. Pledge works as followed:


  • Initially the counter is 0, thus the initial direction that Pico is facing is remembered.
  • Whenever the counter is 0, Pico moves straight unless this isn’t possible anymore, for example due to a right turn.
  • Every time Pico turns 90 degrees right, the counter is increased by 1.
  • Every time Pico turns 90 degrees left, the counter is decreased by 1.
  • When for example the counter was increased from 0 to 1 due to a right turn, Pico follows the outer wall until the counter is 0 again. Apart from certain U-turn cases depicted in the figure, this means that when the counter is -1 or smaller, Pico prefers to turn right whenever possible.
  • When the counter is 1 or larger, Pico prefers to turn left whenever possible.
  • At a dead end, Pico turns 180 degrees right or left depending on the counter. The counter is increased/decreased by 2.A demonstration

of the pledge algorithm is provided below

The advantage of the pledge algorithm was that it doesn’t require any mapping, it was only required that Pico recognizes the junctions and the turns. Pledge however doesn’t work when the robot starts outside the maze and has to find its way in: the algorithm is only valid when starting inside the maze and the exit is on the outside. According to the rules of this project, it was guaranteed that Pico always start in the inside and had to move out, thus pledge was a safe choice as the maze solving strategy.

Special U-turn direction cases regarding pledge.

A demonstration of the pledge algorithm for a test case is provided below.

pledge algorithm tester.

Random Walk Algorithm

In the case that Pico doesn’t recognize a junction completely and drives through it using just the potential field, the counter of the pledge algorithm will no longer be valid. In some mazes this could mean that due to a wrong counter, the robot will be stuck in a loop. If this happens during the first attempt, the random-walk algorithm will be used during the second attempt instead of pledge.

As the name suggests, the random-walk algorithm randomly chooses one of the available directions at a junction. Every time the random-walk algorithm is used, the seed of the random-function is changed to keep it actually random. Though since it is random and Pico doesn’t make any “smart” decisions, it isn’t the most robust method in terms of how long it will take till Pico reaches the exit. However. the main idea is that Pico will eventually reach the exit despite the time. This is a very simple algorithm and doesn’t require a counter. The random-walk algorithm is thus mainly used as a back-up plan.

Final Presentation,Improvements

Our final design was presented on June 7th, 2017. Link to a PDF copy of the presentation slides: File:Presentation EMC final group 1 - final.pdf

Based on this presentation we discovered some flaws in our design and decided to re-think our whole strategy while keep some working parts of the code. The robot moves inside a corridor and is in the state LOOKING_FOR_SIDE by using the node recognizing function we used before.This function as mentioned before,recognizes all available junctions namely:

STRAIGHT,CROSS,T_JUNCTION_RF,T_JUNCTION_FL,T_JUNCTION_RL,CORNER_LEFT,CORNER_RIGHT,DEAD_END,OPEN_SPACE_LEFT,OPEN_SPACE_RIGHT,OPEN_SPACE_MIDDLE

Then as soon as PICO recognizes a junction it calls the pledge algorithm in order to determine which direction it will follow. Based on this information,the desired midpoint is stored for future use. The next step includes PICO going to MOVE TO MIDPOINT state.In this state,the midpoint is updated to the closest midpoint available(by comparing the distance formed by the initial midpoint and the new ones). After that, the x coordinate of the updated midpoint is checked in order to establish whether the robot has reached the middle of the junction.Then, according to which midpoint you have(left or right) you enter the state ROTATE_LEFT or ROTATE_RIGHT.PICO will continue to turn until it reaches the point where the y-coordinate of its current position is the same as the stored midpoint.Finally the robot will move forward towards the corridor until it detects walls on both left and right side, guaranteeing thus, that a complete turn is accomplished.

File:Final Idea design EMC group 1 sketch.pdf

A simulation of last years maze is provided below

maze2016.

Maze challenge evaluation

Many parts of the code used in the Maze challenge were not thoroughly tested with Pico. Therefore the behaviour of Pico differed from what we saw in simulations.

One example of this was the door detection. What seemed to be quite robust in simulation was not as robust in practice. Pico identified many more doors than existed in the maze, which slowed down it's progress significantly when navigating the maze. Due to the fact that Pico moves towards a door when one is identified and has to stop to ring the bell, identifying false doors and moving towards them could also have caused problems with the Pledge algorithm count.


File:True maze 2017.gif
maze challenge simulation 2017.

Adjust turning of Pico based on corners instead of midpoint for junctions as well so that there is only 1 method used for turning both in open spaces and junctions

Lessons learned and Advice for Future Groups

Testing time with Pico is precious and should not be wasted. The simulator is very useful for general debugging however a lot of Pico's behaviour is not captured in the simulator. As a consequence all parts of the code should be tested on the real thing prior to the challenges if possible. Make a testing schedule early in the project and enforce this schedule so code development keeps up with testing sessions and all components are thoroughly tested with Pico.

Take the time to master Gitlab early in the project. This will avoid headaches when merging code and testing with your teammate's code.

Modularize your code with clear definitions of the inputs and outputs of the code. This will help with debugging and dividing the tasks among the team.