Design Methodology: Difference between revisions

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{| border="1" cellpadding="5" cellspacing="0" align="right" width="40%"
{| border="1" cellpadding="5" cellspacing="0" align="right" width="40%"
|+ '''Quick Links'''
|+ '''Quick Links'''
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|-
! colspan="2" style="background: #ffdead;" | Project Trajectory
! style="background: #ffdead;" | Project Trajectory
! colspan="2" style="background: #ffdead;" | Project Pages
! colspan="3" style="background: #ffdead;" | Project Pages
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|-
| [[PRE_Groep1| Home]]  
| [[PRE_Groep1| Home]]  
| [[Design Methodology| Design Method(s)]]
| [[Problem Definition]]
| [[Problem Definition]]
| [[Sliding Doors]]
| [[Sliding Doors]]
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|-
|-
| [[Planning|Planning and Milestones]]
| [[Planning|Planning and Milestones]]
| [[Concepts Chosen]]
| [[Background Research]]
| [[Background Research]]
| [[Chimney]]
| [[Chimney]]
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|-
|-
| [[Meetings]]
| [[Meetings]]
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| [[Requirements]]
| [[Requirements]]
| [[Chimney to Cubby]]
| [[Chimney to Cubby]]
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| [[Design Methodology| Design Method(s)]]
| [[Brainstorm]]
| [[Cubby to Person]]
|  
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|style="border-bottom: 3px solid grey;" | [[Personal Logs]]
|style="border-bottom: 3px solid grey;" | [[Personal Logs]]
|style="border-bottom: 3px solid grey;" | [[Concepts Chosen]]
|style="border-bottom: 3px solid grey;" | Software
|style="border-bottom: 3px solid grey;" |  
|style="border-bottom: 3px solid grey;" |  
|style="border-bottom: 3px solid grey;" | [[Brainstorm]]
|style="border-bottom: 3px solid grey;" | [[Cubby to Person]]
|}
|}
= Process =
= Process =
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Revision as of 09:20, 24 September 2014

Quick Links
Project Trajectory Project Pages
Home Problem Definition Sliding Doors  
Planning and Milestones Background Research Chimney  
Meetings Requirements Chimney to Cubby  
Design Method(s) Brainstorm Cubby to Person  
Personal Logs Concepts Chosen Software  

Process


A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.

Design proces.jpg