AutoRef Honors2019 Simulation: Difference between revisions

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== Follow Ball Algorithm ==
== Follow Ball Algorithm ==
Drone_roll_pitch_yaw-01.png
[[File:Drone_roll_pitch_yaw-01.png|300px|right]]
[[File:Drone_roll_pitch_yaw-01.png|100px]]
When the drone receives a message from the /ballPos topic (contains information about the position of the ball relative to the camera frame on the drone) the drone will actuate in the following way. The 'y' position of the ball relative to the 2d camera determines whether the ball is too far away or too close. In this scenario, the two front or rear motors will gain more thrust until the ball is in the middle of the screen again this is the pitching motion. Whenever the x position of the ball is too high or low two options are considered to get the ball in the middle again. The drone could either roll (increase thrust for the lateral motors) or yaw (increase trust for diagonal motors). A combination of these is made so that the drone will both roll as well as yaw. With proper tuning of the amount of roll and yaw, the drone will behave somewhat like a human referee in the sense that it will try to minimize the distance to fly whilst keeping the camera stable. The velocity setpoints can be described by the matrix [[File:Honors_matrix.PNG|200px]] , in which v_x, v_y and omega_z are the (angular) velocity setpoints for roll pitch and yaw respectively. The 'k' values are the constants for the proportional part of the control, and the e_x and e_y are the errors in the ball position relative to the middle of the camera stream.
When the drone receives a message from the /ballPos topic (contains information about the position of the ball relative to the camera frame on the drone) the drone will actuate in the following way. The y position of the ball relative to the 2d camera determines whether the ball is too far away or too close. In this scenario, the two front or rear motors will gain more thrust until the ball is in the middle of the screen again this is the pitching motion. Whenever the x position of the ball is too high or low two options are considered to get the ball in the middle again. The drone could either roll (increase thrust for the lateral motors) or yaw (increase trust for diagonal motors). A combination of these is made so that the drone will both roll as well as yaw. With proper tuning of the amount of roll and yaw, the drone will behave somewhat like a human referee in the sense that it will try to minimize the distance to fly whilst keeping the camera stable. The velocity setpoints can be described by the matrix [[File:Honors_matrix.PNG|200px]] , in which v_x, v_y and omega_z are the (angular) velocity setpoints for roll pitch and yaw respectively. The 'k' values are the constants for the proportional part of the control, and the e_x and e_y are the errors in the ball position relative to the middle of the camera stream.


As can be seen from the second matrix, when there is an error in the horizontal (x) direction i.e. the drone will roll and yaw, the pitch of the drone also gets a setpoint. This is because when a drone rotates around its z-axis the vertical position of the ball also will be influenced and will increase due to the rotation. This part of the control was tested but not implemented.
As can be seen from the second matrix, when there is an error in the horizontal (x) direction i.e. the drone will roll and yaw, the pitch of the drone also gets a setpoint. This is because when a drone rotates around its z-axis the vertical position of the ball also will be influenced and will increase due to the rotation. This part of the control was tested but not implemented.
It has to be taken into account that it could happen that the drone loses sight of the ball i.e. the ball gets out of the field of view of the camera on the drone. Since the drone has no sense of absolute position, it could not simply fly back to the middle and hope that the ball would show up there. Therefore, the drone is programmed to whenever it loses track of the ball, to start yawing into the direction the ball was last seen. There is however not a guarantee that the ball will come back in the field of view of the drone with this method.


== Control of Drone in Simulator ==  
== Control of Drone in Simulator ==  
The drone used in the simulation is CoppeliaSim's built-in model 'Quadcopter.ttm' which can be found under ''robots->mobile''. This drone uses a script that takes care of the stabilization and drifts. The object script takes the drone's absolute pose and the absolute pose of a 'target' and tries to make the drone follow the target using a PID control loop which actuates on the four motors of the drone. In our actual hardware system, we do not want to use an absolute pose system to follow an object so we will not use the absolute pose of the drone in order to path plan in the simulation either. However, this ability of the drone will be used to stabilize the drone since for the real hardware drone we use an optical flow sensor for this.
The drone used in the simulation is CoppeliaSim's built-in model 'Quadcopter.ttm' which can be found under ''robots->mobile''. This drone uses a script that takes care of the stabilization and drifts. The object script takes the drone's absolute pose and the absolute pose of a 'target' and tries to make the drone follow the target using a PID control loop which actuates on the four motors of the drone. In our actual hardware system, we do not want to use an absolute pose system to follow an object so we will not use the absolute pose of the drone in order to path plan in the simulation either. However, this ability of the drone will be used to stabilize the drone since for the real hardware drone we use an optical flow sensor for this.
In order to implement the mentioned ball following algorithm a control algorithm must be implemented. This algorithm can be depicted by the matrix in the figure above. The x and y values for the ball position message range from [-0.5,0.5]. In the figure below the meaning of these values is summarized.


== Real Game Ball Simulation ==
== Real Game Ball Simulation ==

Latest revision as of 21:15, 24 May 2020


AutoRef Honors 2019 - Simulation


Simulation

The simulation environment chosen is CoppeliaSim (also known as V-rep), this environment has a nice intuitive API and works great with ROS. In CoppeliaSim each object (i.e. a drone, or a camera) can have its own (child) script which can communicate with ROS via subscription and publication to topics. The overall architecture can be displayed by the ROS command rqt_graph while the system is running. The output of this command will be displayed in the following figure.

Implementation

system

The following text will briefly explain what everything in the figure means according to the software architecture. sim_ros_interface is the node that is created by the simulator itself and serves as a communication path between the simulator scripts and the rest of the system. What can not be seen in this figure are the individual object scripts within the simulator. A script that belongs to a camera object will publish camera footage from the camera mounted on the drone to the topic rawDroneCam. The ball_detector node which is run outside the simulator in a separate python file will subscribe to rawDroneCam and will subsequently get the image from the simulator. It will then extract the relative ball position and size (in pixels) out of each frame and stores it in an object (message type, which can be seen in the figure below). This message will then be published to the ballPos topic. At the same time, the line_detector node will also subscribe to the drones camera feed and will find the lines in the image using Hough transforms. The simulator node (actually a script belonging to the flight controller object) will subscribe to this the ball position topic, get the position of the ball relative to the drone and decide what to do with this information i.e. move in an appropriate manner. Both the line and ball detection also provide an image of their findings to the node merge_cam. Within this node, those two findings will be merged into one image file that displays the lines found and the ball. This loop will run at approximately 30Hz.

BallPos honors.jpeg

Follow Ball Algorithm

Drone roll pitch yaw-01.png

When the drone receives a message from the /ballPos topic (contains information about the position of the ball relative to the camera frame on the drone) the drone will actuate in the following way. The 'y' position of the ball relative to the 2d camera determines whether the ball is too far away or too close. In this scenario, the two front or rear motors will gain more thrust until the ball is in the middle of the screen again this is the pitching motion. Whenever the x position of the ball is too high or low two options are considered to get the ball in the middle again. The drone could either roll (increase thrust for the lateral motors) or yaw (increase trust for diagonal motors). A combination of these is made so that the drone will both roll as well as yaw. With proper tuning of the amount of roll and yaw, the drone will behave somewhat like a human referee in the sense that it will try to minimize the distance to fly whilst keeping the camera stable. The velocity setpoints can be described by the matrix Honors matrix.PNG , in which v_x, v_y and omega_z are the (angular) velocity setpoints for roll pitch and yaw respectively. The 'k' values are the constants for the proportional part of the control, and the e_x and e_y are the errors in the ball position relative to the middle of the camera stream.

As can be seen from the second matrix, when there is an error in the horizontal (x) direction i.e. the drone will roll and yaw, the pitch of the drone also gets a setpoint. This is because when a drone rotates around its z-axis the vertical position of the ball also will be influenced and will increase due to the rotation. This part of the control was tested but not implemented.

It has to be taken into account that it could happen that the drone loses sight of the ball i.e. the ball gets out of the field of view of the camera on the drone. Since the drone has no sense of absolute position, it could not simply fly back to the middle and hope that the ball would show up there. Therefore, the drone is programmed to whenever it loses track of the ball, to start yawing into the direction the ball was last seen. There is however not a guarantee that the ball will come back in the field of view of the drone with this method.

Control of Drone in Simulator

The drone used in the simulation is CoppeliaSim's built-in model 'Quadcopter.ttm' which can be found under robots->mobile. This drone uses a script that takes care of the stabilization and drifts. The object script takes the drone's absolute pose and the absolute pose of a 'target' and tries to make the drone follow the target using a PID control loop which actuates on the four motors of the drone. In our actual hardware system, we do not want to use an absolute pose system to follow an object so we will not use the absolute pose of the drone in order to path plan in the simulation either. However, this ability of the drone will be used to stabilize the drone since for the real hardware drone we use an optical flow sensor for this.

Real Game Ball Simulation

In order to check whether the drone would be able to follow the ball during a real game situation, the ball trajectory in the simulation was set to replicate the ball movement during the first 3 minutes of the final game of Robocup 2019 Sydney. The position of the ball was logged during the game by one of the Tech United turtles and was downsampled before importing it into the simulator. Although the trajectory of the ball in the simulation resembles that of the ball during the real game, certain quick ball movements cannot be seen in the simulation due to the downsampling. Nevertheless, it is a good measure of the functionality of the control of the drone in a real game situation.

Tutorial Simulation

After following this tutorial the reader should be able to run a basic simulation of a drone following a yellow object (ball) on a soccer field. This tutorial assumes the reader is on a Linux machine, has installed ROS, and is familiar with its basic functionalities. The next figure gives a sense of what is achieved after this tutorial (it can be clicked to show a video).

Test gif drone.gif
  • Download and extract the downloadable zip file at the bottom of the page.
  • Download CoppeliaSim (Edu): https://www.coppeliarobotics.com/downloads
  • Install it and place the installation folder in a directory e.g. /home/CoppeliaSim/
  • Follow the ROS setup for the simulator: https://www.coppeliarobotics.com/helpFiles/en/ros1Tutorial.htm. It does not have to be followed completely as long as ROS is configured for CoppeliaSim on your machine
  • Initialize ROS by opening a terminal (ctrl+alt+t) and typing roscore
  • Open CoppeliaSim by going to its folder e.g. cd /home/CoppeliaSim, open a terminal and type ./coppeliaSim.sh
  • In the sim, file->open scene... and locate the follow_ball_on_path.ttt scene file from the extracted zip.
  • Open the main script (orange paper under 'scene hierarchy'), find the line camp = sim.launchExecutable('/PATH/TO/FILE/ball_detector.py') and fill in the path to the extracted zip. Do the same for the line_detector.py and merge_cam.py files.
  • All is set, press the play button to start the simulation.
  • A window should pop up with the raw camera feed as well as with the processed camera feed and the quadcopter should start to follow the ball!

Downloads for Simulation